Re: [Super-tux-devel] 2 player mode
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From: Ingo R. <gr...@gm...> - 2004-02-17 19:27:00
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ri...@ae... writes: > Tobias mentioned that the code is written in a object oriented way > and implementing a 2players mode would be trivial... Guess what, it > is :) Here you have a screenshot. Well, codewise a 2 player mode is relativly simple, gameplay wise however it is not. With SuperTux0.1 it might be doable, since it will be a linear game, no backscrolling, levels of limited height, etc. But as soon as it would get backscrolling, levels with multiple possible paths, etc. 2d player mode becomes quite difficult to manage from a gameplay point of view. With just a single screen one would have massive problems coordinating both players to walk the same path, respawning and stuff like that, splitscreen can help, but limits the visible area quite a bit and spoils a lot of the fun. A normal singleplayer level (even a simple 0.1 one) can also feature lots of situations that are only walkable once, ie jump on a enemy to cross an hole, donut blocks, and similar stuff, so once the first player as walked the path, it gets unwalkable for the second player. Basically, the normal single player levels wouldn't work well for multiplayer, some might be completly unplayable. I am not saying that a two player mode wouldn't be worth to have, just that simply adding another human controllable sprite to the screen alone won't be a complete 2 player mode. A 2 player mode would pretty much need a completly different set of levels and different enemies or enemy behaviour to be really fun. It might be a nice idea to provide something similar like the original MarioBros (the non-scrolling one) for Supertux: http://www.atarihq.com/museum/5200/games/screen/mario3.jpg -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |