Re: [Super-tux-devel] 2 player mode
Brought to you by:
wkendrick
From: Tobias <tob...@gm...> - 2004-02-17 16:40:52
|
Am Di, den 17.02.2004 schrieb ri...@ae... um 11:25: > Hey there, > > Tobias mentioned that the code is written in a object oriented way > and implementing a 2players mode would be trivial... Guess what, it > is :) Here you have a screenshot. > In my laptop the game is a bit unplayble (have to tune the > defines), but it seems to be working without any flaws... The only > problem is when running with the debug mode, where backscrolling is > possible and there is a problem related with that... > > Anyway, what about shiping a 2player mode in the next 0.0.6? > Gown cannot be the 2nd player since she has been adbucated :) but > what about creating a friend for Tux, by changing its colors (a blue > penguin with green eyes)? :P Shipping it with 0.0.6 isn't a good idea. A two player mode should come along with custom defineable keys for example. Furthermore the code is in a state, where we have to fix bugs and get new features stable to be able to release a new version. I predict this will be on the 0.0.7 TODO, thought. > > > Cheers, > Ricardo > > ps: i really think we should port to C++, instead of "emulating" C++ > with structures and functions :P I see the need for porting to C++ more and more. :) The earlier it's done the better? If nobody uses his power of veto, I'd like to put this on the 0.0.7 TODO, after the 0.0.6 release. Greetz... Tobias Gläßer |