Re: [Super-tux-devel] Fill rect bug
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From: Bill K. <nb...@so...> - 2004-02-15 11:27:40
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On Sun, Feb 15, 2004 at 12:23:29PM -0500, Tobias Gl=E4=DFer wrote: > Am So, den 15.02.2004 schrieb Ricardo Cruz um 05:55: > > Hi, > > In the level editor lines were being drawn as black, instead of whit= e, in=20 > > opengl mode. > > My OpenGL knowledge are pretty basic, just red that you need to disa= ble=20 > > textures to draw regular primitives... :) > >=20 > > Ricardo Cruz >=20 > Thanx for your patch :) but I already fixed it in my local working > directory. I'll commit the stuff as soon as possible.=20 Have fun merging my changes. BWAHAHAHAH! :^) (Seriously, though... I fixed a few *.c files where there were 'inappropriate' variable declarations... e.g., after code, where typical C compilers, including GCC 2.95 under Debian Woody, barf) -bill! |