Re: [Super-tux-devel] Release Schedule/Milestones/GotM
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From: Bill K. <nb...@so...> - 2004-02-11 20:59:17
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On Wed, Feb 11, 2004 at 05:47:19PM -0500, Tobias Gl=E4=DFer wrote: > > 0.1.0 - release a fully playable SuperTux with something like 10 > > levels or so, static-binary, etc. >=20 > Only 10 levels? That's really damn less. With a leveleditor it should > be possible to "produce" at least 50 levels. ;) The original Super Mario Bros had 8 'worlds' of 4 'levels' each, so that was 32 zones to play in. Zones seemed roughly the same length, and were divided into two halves. The 'first' and the 'second.' There was no noticable difference between these sections. It was merely that if you died before you reached the midway point in a zone, you'd start at the beginning. If you died AFTER the midway point, you'd be resurrected AT the midway point. -bill! |