Re: [Super-tux-devel] Release Schedule/Milestones/GotM
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From: Bill K. <nb...@so...> - 2004-02-11 20:52:35
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On Wed, Feb 11, 2004 at 01:35:06PM +0100, Ingo Ruhnke wrote: > Hi, > > as it is today, SuperTux provides a more or less working MarioBros1 > style engine, but lacks levels, a readable font, graphics and other > stuff like that. The current Todo[1] is very much focused on the far > furture, basically going into a YoshiIsland/MarioBros3 direction, > which would mean a huge change for the engine (backscrolling, vertical > scrolling, different shaped tiles, an "Oberwelt"[2]). While that is > good and fine to focus a bit on the far future, I would consider it a > bit of a waste to simply throw the current working engine away. So my > suggestion is that we: > > * fix up the current engine back into a usable state, ie. MarioBros1 > like, no back-scrolling or other funky stuff that could get too > complicated > Perhaps it would make sense to focus on "Super Tux" being not too much more than Super Mario Bros (the original). Make it fun, polish it, add great graphics and levels... THEN, when THAT'S all done, take the current code base and fork it into "Super Tux 2", which would have the countless additional features that I had never originally envisioned for "Super Tux." -bill! bi...@ne... "Hey Shatner, ya remember that episode of http://newbreedsoftware.com/bill/ Space Trek where your show got cancelled?" |