Re: [Super-tux-devel] Release Schedule/Milestones/GotM
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From: Ingo R. <gr...@gm...> - 2004-02-11 17:41:27
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Tobias Gl=E4=DFer <tob...@gm...> writes: > You may put this plan on our development homepage! I'll open up a new section for it soon. BTW. Should we move the main SuperTux page to sf.net too (ie the non-developer part)? > Only 10 levels? That's really damn less. With a leveleditor it should > be possible to "produce" at least 50 levels. ;) Depends on the output of the "Game of the Month" thing, if there are lots of people contributing good levels, there can be of course more, however something like 10 should be the target, if we get more than that, thats good, however if we get 10 that should be enough to release it. And anyway, 10 good levels are better than 50 sucky ones, more doesn't necesarrily mean its better (quantity vs quality). Just for the record SuperMarioBros and GianaSisters had both 'just' 32 levels.=20 --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |