Re: [Super-tux-devel] Release Schedule/Milestones/GotM
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wkendrick
From: Tobias <tob...@gm...> - 2004-02-11 16:43:42
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Thank you for writing down this release plan. It doesn't differ from what I told you in the IRC meeting, I think. You may put this plan on our development homepage! > 0.0.6 - fixup to get back to the state before the huge cleanup That's what I'm doing currently. > 0.0.x - more fixup, feature freeze, so that levels don't break due to > newly added feature, at this point given a good ToDo it could > become "Game of the Month" Yep. I hope so! > [no releases for a while, but instead working on the content (levels, > gfx, etc)] Yep. > 0.1.0 - release a fully playable SuperTux with something like 10 > levels or so, static-binary, etc. Only 10 levels? That's really damn less. With a leveleditor it should be possible to "produce" at least 50 levels. ;) > 0.1.1 - bugfixes for 0.1.0 only Yep. > 0.2.x - changing the engine to handle features listed in the current > Todo, break compability with 0.1.0 levels, basically creating a > pretty different game. Yep. But let's concentrate on the 0.0.x series for now. :) Greetz... Tobias Gläßer -- |