Re: [Super-tux-devel] Release Schedule/Milestones/GotM
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From: Ingo R. <gr...@gm...> - 2004-02-11 16:32:16
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Tobias Gl=E4=DFer <tob...@gm...> writes: > Hey, backscrolling _is_ already possible. ./supertux --debug-mode. The question is not so much if backscrolling is possible, but more if we want or need it. With vertical scrolling its a must have, but with just horizontal scrolling its not really important and doesn't provide much advantages. > Well, there is much place for funky stuff and I rewrote much > SuperTux so that adding them isn't that hard. Yep, but funky stuff should be keep to a minimum, I would prefer to get 0.1.0 fastly done and then move on, instead of simply adding lots of stuff to the old codebase, that might later turn out to be useless. >> * create a little credits-screen/extro or something like that > Dunno, if that's needed. To make it short, its a must have. It doesn't has to be groundbreaking or anything, but simply poping back to the start menu or something like that after the last level looks just so damn broken. >> * time-frame for this should relativly short, something around one >> month, see also the discussion about "Game of the Month" at >> happypenguin[3] > > I don't think SuperTux is a good candidate for such a title atm. > Wait until 0.1. I'm trying to make short cycled releases after 0.0.6. I wouldn't do any official releases at all once SuperTux reached a 'useable' state (be that 0.0.6 or 0.0.7 or whatever). My suggestion would be something like: 0.0.6 - fixup to get back to the state before the huge cleanup 0.0.x - more fixup, feature freeze, so that levels don't break due to newly added feature, at this point given a good ToDo it could become "Game of the Month" [no releases for a while, but instead working on the content (levels, gfx, etc)] 0.1.0 - release a fully playable SuperTux with something like 10 levels or so, static-binary, etc. 0.1.1 - bugfixes for 0.1.0 only 0.2.x - changing the engine to handle features listed in the current Todo, break compability with 0.1.0 levels, basically creating a pretty different game. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |