Re: [Super-tux-devel] Release Schedule/Milestones/GotM
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wkendrick
From: Tobias <tob...@gm...> - 2004-02-11 16:05:33
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Hi all, that's mostly the same as I planed and told you already. ;) Am Mi, den 11.02.2004 schrieb Ingo Ruhnke um 07:35: > Hi, > > as it is today, SuperTux provides a more or less working MarioBros1 > style engine, but lacks levels, a readable font, graphics and other > stuff like that. That's the big problem and I hope to receive a bit more stuff _after_ the 0.0.6 release. > The current Todo[1] is very much focused on the far > furture, basically going into a YoshiIsland/MarioBros3 direction, > which would mean a huge change for the engine (backscrolling, vertical > scrolling, different shaped tiles, an "Oberwelt"[2]). While that is Hey, backscrolling _is_ already possible. ./supertux --debug-mode. ;) Bill Kendrick has prepared the "Oberwelt" idea, so this is in the spirit of SuperTux and therefore a must! :) > good and fine to focus a bit on the far future, I would consider it a > bit of a waste to simply throw the current working engine away. So my > suggestion is that we: Yep. > * fix up the current engine back into a usable state, ie. MarioBros1 > like, no back-scrolling or other funky stuff that could get too > complicated Well, there is much place for funky stuff and I rewrote much SuperTux so that adding them isn't that hard. > * create new graphics or update the current ones where doable Yep. > * create a handfull of levels and connect them to a playable game Yep. > * create a little credits-screen/extro or something like that Dunno, if that's needed. > * time-frame for this should relativly short, something around one > month, see also the discussion about "Game of the Month" at > happypenguin[3] I don't think SuperTux is a good candidate for such a title atm. Wait until 0.1. I'm trying to make short cycled releases after 0.0.6. Greetz... Tobias Gläßer -- |