[Super-tux-devel] Release Schedule/Milestones/GotM
Brought to you by:
wkendrick
From: Ingo R. <gr...@gm...> - 2004-02-11 12:35:52
|
Hi, as it is today, SuperTux provides a more or less working MarioBros1 style engine, but lacks levels, a readable font, graphics and other stuff like that. The current Todo[1] is very much focused on the far furture, basically going into a YoshiIsland/MarioBros3 direction, which would mean a huge change for the engine (backscrolling, vertical scrolling, different shaped tiles, an "Oberwelt"[2]). While that is good and fine to focus a bit on the far future, I would consider it a bit of a waste to simply throw the current working engine away. So my suggestion is that we: * fix up the current engine back into a usable state, ie. MarioBros1 like, no back-scrolling or other funky stuff that could get too complicated * create new graphics or update the current ones where doable * create a handfull of levels and connect them to a playable game * create a little credits-screen/extro or something like that * time-frame for this should relativly short, something around one month, see also the discussion about "Game of the Month" at happypenguin[3] [1] http://super-tux.sourceforge.net/development/index.html [2] The part of the game that are not the levels, but which connects them, also known as levelmap, not sure if there is a correct english term for it. [3] http://www.happypenguin.org/forums/viewtopic.php?t=1156 -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |