Re: [Super-tux-devel] Leveleditor patch
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From: Tobias <tob...@gm...> - 2004-01-23 12:37:42
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Am Do, den 22.01.2004 schrieb Ricardo Cruz um 20:40: > Hey there, > > I have done a few changes in the leveleditor: > - added grid support (F9) - (added a fillrect func in screen.c, in OpenGL > mode, it allways shows a black color, don't see what's the problem with my > code...); Your code isn't ready for the current CVS here, since the current CVS can be compiled completly without OpenGL support. > - when, you put the cursor in a brick, you'll see what's inside (if anything); > - PGDOWN and PGUP can be used to scroll in the level now. I'll merge it. > > I have also added a keys.c file that would that a setkey and a getkey funcs > that would handle with keys, so that it would open the way for a dialog to > let the users change their keys. But when trying to merge, it doesn't work :( > I will send that later. That seems to be a inefficient solution. If you have to get the keys with getkey() everytime in the event-loop, we would have a major bottleneck. A better solution is to place the keys in a global keymap, that can be manipulated by a function like setkey(). > Ricardo Cruz Greetz... Tobias Gläßer -- |