Re: [Super-tux-devel] today's CVS commit
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From: Tobias <tob...@gm...> - 2004-01-23 12:06:10
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Am Do, den 22.01.2004 schrieb Ricardo Cruz um 20:16: > Well, I can't still play the game in my laptop. It is a bit slow (Pentium > Celeron), so the Tux isn't updated too often and takes off the screen... Hmm, I can't test the game on low-end machines currently. (AMD 2500+ , NVIDIA GF4200TI, 256DDR) :( The game is currently optimized to "produce" as many frames per second as possible. (up to 100) In the old code 40 were the absolute maximum and probably never reached. I'll introduce an option (CLI and menu) to tune SuperTux for old machines. Stay tuned. :) > I am not sure if these kind of code is making the slowness: > while (issolid(pplayer->base.x, pplayer->base.y + 31)) > { > if (pplayer->base.ym < 0) > pplayer->base.y++; > else if (pplayer->base.ym > 0) > pplayer->base.y--; > } this code had been in the "old" SuperTux, too. > Tobias, maybe we should focus in putting the game working. Look at what this I agree, but I don't want to announce a feature freze yet. > user got when running supertux in opengl mode with an ATI: > http://mysticaldream.sourceforge.net/crap/supertux-opengl.png I couldn't test with ATI cards. :( Moreover the OpenGL mode IS experimental! It's NOT our goal to get it stable and working on every thinkable computer for 0.0.6. SDL will be the default for 0.0.6. > > I'll give you an hand after next week. Good news. :) > Good luck, > Ricardo Cruz Greetz... Tobias Gläßer |