Re: [Super-tux-devel] today's CVS commit
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From: Ricardo C. <ri...@ae...> - 2004-01-23 01:12:55
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Hey Tobias, Dynamic arrays is nice for bad_guys and stuff, but there should be a maxim= um=20 for bullets, right? What about 3 (like before) or even 2? Nice to see that you also added support for this in the leveleditor. Ricardo Cruz Em Quarta, 21 de Janeiro de 2004 04:34, o Tobias Gl=C3=A4=C3=9Fer escreveu: > hi all, > > I fixed a few bugs, so that it's possible to play a bit again. > The most hated bug stays. :) > > More important is the removal of static sized arrays and the > replacement with dynamic arrays (a very simple implementation doing it's > job :) ). > This means, that we can have an unlimited number of bad guys in a level > for example and if there are only 7 badguys in a level, only the space > for 7 badguy objects will be allocated. These things can change on > demand now. > > Moreover I did a few code cleanups. Here is still MUCH to do. > The most noticeable one is the launch of the base_type, which > makes all types using it suitable for certain functions. > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer =2D-=20 Great minds run in great circles. |