Re: [Super-tux-devel] Gameplay patch
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From: Ricardo C. <ri...@ae...> - 2004-01-18 15:21:34
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Hey Ingo, Em Domingo, 18 de Janeiro de 2004 12:55, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > I have just noticed that in SuperMario 1, no matter where you > > collide in a brick, the mushroom will allways go to the right... We > > really should do a guideline... > > Simply do what makes sense and is fun, don't do or not do stuff just > because SuperMarioBros1 didn't. Other games can be a great base for > inspiriation, but they should be taken as a cloning guide for each and > every little detail. > Well, I think that the side matters behaver is a lot more fun than when it doesn't. :) Anyway, I just called attention to that fact, since there are maybe here some ppl in this list that would prefer SuperTux to stick to the SM1 and wouldn't like that patch applied (however, i noticed that i forgot to append it :/). I really think that a guideline page for the game would be great, so that everyone can ask for features, argue them and so that the final result will be of good taste to everyone. I think most of us wouldn't like to have a copy of SM, but we should all reach an agreement that would be satisfactory for all. Besides, a public guideline would be cool to let programmers know what's needed to do and to allow users to ask for features, and if all agree with it, it would be added to the guide. > > Why not an IRC meeting with users and developers? > > #supertux, irc.freenode.net, does anybody want to set a meeting date? Finally, someone shows intersting in a meeting ;) i would prefer a Friday or Saturday night. Since most of us live in Europe, it would be easy to set an hour. I think Bill Kendrick should be present, but since he lives in the US, it will be a bit hard to meet everyone. What about 8-9 o'clock GMT? See ya, Ricardo Cruz -- You will pay for your sins. If you have already paid, please disregard this message. |