Re: [Super-tux-devel] Rewrite Update AND Screenshot
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From: Ricardo C. <ri...@ae...> - 2004-01-12 22:55:37
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Ingo, I don't think that any exclusive OpenGL features will be used, so SDL/GL can surely co-exist. It could have just a couple of eye candy additions.. Ricardo Cruz Em Segunda, 12 de Janeiro de 2004 19:29, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > I think that OpenGL support would be really cool, not only for > > performance reasons, but also for future eye candy features. For > > instance, we could do some parallax tricks on the background, > > anti-aliasing support, better transparency... > > If you want eye-candy I would dump the 2d-SDL version completly. > Mixing the newest eye-candy while still trying to provide an old > software 2d target will just give quite a huge headache, it would > basically require to fork of two different versions, since you can't > rely on some special-fx for an endboss or in a level without breaking > the 2d target. If you on the other side don't use any of the eye-candy > so that OpenGL and SDL can co-oexist, OpenGL would be quite a waste, > since 640x480 in 2D is quite handable without OpenGL if no > alphablending or rotations are in use, the OpenGL target wouldn't be > of much use. -- "I don't think they could put him in a mental hospital. On the other hand, if he were already in, I don't think they'd let him out." |