Re: [Super-tux-devel] Level-file / Level-features
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From: Ricardo C. <ri...@ae...> - 2004-01-12 22:52:38
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Actually, there isn't any SuperMario clone, so this wouldn't be=20 "yet-another-stupid-1:1-clone" ;) There aren't even much platform games for= =20 linux (not a single commercial one, i think). But you are right, SuperMario 3 is much better than 1 (I never tried World= ).=20 But we should discuss some minor stuff like when Tux has the shooting power= =20 and he touches in an enemy, should he became little (as in SM1) or should h= e=20 became big but without the shooting power (as in SM3). About this, I prefer= =20 the SM3 behaver. An IRC discussion would be fine. Ricardo Cruz If anyone is interested, my ICQ # is 288663822 Please, post yours, if you have. Em Segunda, 12 de Janeiro de 2004 19:41, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > So the question is: "Should we keep SuperTux simple or should we > > grow it to a featurefull (at least more or equal features than > > MarioXY) Jump'N'Run." > > I would like to see its heading in a SuperMario3/SuperMarioWorld > direction (scrolling in all direction, levelmap to travel back and > replay levels, lots of extras), with everything added or changed that > makes sense. After all this should be a good game, not > yet-another-stupid-1:1-clone. =2D-=20 I bought some used paint. It was in the shape of a house. -- Steven Wright |