Re: [Super-tux-devel] Rewrite Update AND Screenshot
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From: Tobias <tob...@gm...> - 2004-01-12 12:53:25
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Am So, den 11.01.2004 schrieb Bill Kendrick um 20:27: > On Mon, Jan 12, 2004 at 12:48:09AM -0500, Tobias Gläßer wrote: > > I'm not even sure that we gain any performance advantage. The OpenGL > > code is untuned at the moment, but now it is definitvly slower than > > the appropriate SDL code. We'll see the performance, when it's done. > > Hmm, if we implement such things like parallax tricks in OpenGL, > > wouldn't the SDL 'version' begin to behave differently. Good or bad? > > If this is the case, I hope that we have an SDL-only version that can > be invoked by the user. Some people don't have high end video cards, > and it would be stupid to create a 2D platformer game (especially for > kids, who often end up getting the left-over hardware from their parents > or uncles :^) ), which would be unplayable! > > Have options for: > > OpenGL with lots of eye candy (for systems with high-end gfx cards) > SDL with lots of eye candy (for VERY VERY VERY high-end systems) > SDL with 'regular amount' of eye candy (for everyone else :^) ) I always planned, that you can disable and enable SDL or OpenGL by a command-line option. Moreover I'll also provide a option to compile SuperTux without OpenGl. Greetz... Tobias Gläßer |