Re: [Super-tux-devel] Rewrite Update AND Screenshot
Brought to you by:
wkendrick
From: Bill K. <nb...@so...> - 2004-01-12 01:28:00
|
On Mon, Jan 12, 2004 at 12:48:09AM -0500, Tobias Gl=E4=DFer wrote: > I'm not even sure that we gain any performance advantage. The OpenGL > code is untuned at the moment, but now it is definitvly slower than > the appropriate SDL code. We'll see the performance, when it's done. > Hmm, if we implement such things like parallax tricks in OpenGL, > wouldn't the SDL 'version' begin to behave differently. Good or bad? If this is the case, I hope that we have an SDL-only version that can be invoked by the user. Some people don't have high end video cards, and it would be stupid to create a 2D platformer game (especially for kids, who often end up getting the left-over hardware from their parents or uncles :^) ), which would be unplayable! Have options for: OpenGL with lots of eye candy (for systems with high-end gfx cards) SDL with lots of eye candy (for VERY VERY VERY high-end systems) SDL with 'regular amount' of eye candy (for everyone else :^) ) -bill! |