Re: [Super-tux-devel] Level-file / Level-features
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From: Ricardo C. <ri...@ae...> - 2004-01-12 01:02:23
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I think the question that Tobias asked is if SuperTux should mimic SuperMa= rio=20 1 or Super Mario 3 or simply be original. In the Open Source development,=20 basing a game in another is very good for programmers, since the programmer= s=20 already know the features that it needs and the behaver it should have. I would like to see the best of all the Marios and a touch of originality.= I=20 think it would be better for us to discuss in the IRC. Since this affects t= he=20 players, an IRC meeting should be posted in the Gametome. A guideline shoul= d=20 be created then. About the parallax, yep that would be neat ;) Ricardo Cruz Em Segunda, 12 de Janeiro de 2004 00:50, o offipso escreveu: > Personally, if I may chime in, I think that Linux is lacking a Mario-ish > side scrolling game, and SuperTux could really fill that gap. Thus, I > think that it should be packed with features, amazing goodies such as > multiple "depth" backgrounds (is it called parallaxing?), moving tiles, > the ability to scroll the map in all the directions, underwater levels, > bosses, world maps (possibly), bonus levels, a plethora of enemies, > screen effects (lighting?), hills!, switches, THE WORKS! > > That would be in an ideal world, at least. > > -Dan Koestler > > On Mon, 2004-01-12 at 00:57, Tobias Gl=C3=A4=C3=9Fer wrote: > > Hi all, > > > > I'm beginning yet another discussion. :) > > > > At the moment we have level-files, which are very limited. > > A level can only be 15 tiles high, every tile has the same size, > > there seems not to be a possibility with the current level design > > to define movements regular of tiles and so on. > > > > So the question is: "Should we keep SuperTux simple or should we grow it > > to a featurefull (at least more or equal features than MarioXY) > > Jump'N'Run." > > > > It was a bad idea to think about such things past 1.0, because it will > > be much more difficult to implement, when the code base has grown. > > I don't want to say now or never. Let's collect ideas on that issue and > > then decide. > > > > Greetz... > > > > Tobias Gl=C3=A4=C3=9Fer > =2D-=20 It would seem that evil retreats when forcibly confronted. -- Yarnek of Excalbia, "The Savage Curtain", stardate 5906.5 |