Re: [Super-tux-devel] Rewrite Update AND Screenshot
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From: Ricardo C. <ri...@ae...> - 2004-01-12 01:01:12
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OpenGL performance deeply depends on the graphical card acceleration (and= =20 driver, of course). nvidia support is really good under linux. If there were some more eyecandy in the OpenGL powered code than in the SD= L=20 one, that wouldn't affected the gameplay... Ricardo Cruz Em Segunda, 12 de Janeiro de 2004 05:48, o Tobias Gl=C3=A4=C3=9Fer escreveu: > Am So, den 11.01.2004 schrieb Ricardo Cruz um 18:20: > > I think that OpenGL support would be really cool, not only for > > performance reasons, but also for future eye candy features. For > > instance, we could do some parallax tricks on the background, > > anti-aliasing support, better transparency... > > I'm not even sure that we gain any performance advantage. The OpenGL > code is untuned at the moment, but now it is definitvly slower than > the appropriate SDL code. We'll see the performance, when it's done. > Hmm, if we implement such things like parallax tricks in OpenGL, > wouldn't the SDL 'version' begin to behave differently. Good or bad? > > > And there is no need for forking, since the game will still support SDL > > for graphics, according to Tobias. > > Yepp. > > > Ricardo Cruz > > > > Em Domingo, 11 de Janeiro de 2004 22:49, o Chris Spencer escreveu: > > > Sounds like time to fork. > > > > > > I still need to dig into the code and get a grasp of what's going on. > > > > > > It may be worth noting that I don't notice performance issues on my > > > notebook playing it with the SDL version though. > > > > > > -Chris > > > > > > On Sun, 2004-01-11 at 21:28, Tobias Gl=C3=83=E2=82=AC=C3=83=C2=9Fer w= rote: > > > > Am So, den 11.01.2004 schrieb Chris Spencer um 15:53: > > > > > Why not? Just don't kill the functioning SDL version. > > > > > > > > > > What are you hoping to gain with the OpenGL version? > > > > > > > > > > -Chris > > > > > > > > The bug also effects the functioning SDL version. > > > > > > > > As I stated the OpenGL support is experimental and I > > > > hope to gain smoother gameplay, when it's done. > > > > > > > > Greetz... > > > > > > > > Tobias Gl=C3=83=E2=82=AC=C3=83=C2=9Fer =2D-=20 Between the idea And the reality Between the motion And the act =46alls the Shadow -- T.S. Eliot, "The Hollow Man" [Quoted in "VMS Internals and Data Structures", V4.4, when referring to system service dispatching.] |