Re: [Super-tux-devel] Level-file / Level-features
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From: offipso <of...@ab...> - 2004-01-12 00:50:08
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Personally, if I may chime in, I think that Linux is lacking a Mario-ish side scrolling game, and SuperTux could really fill that gap. Thus, I think that it should be packed with features, amazing goodies such as multiple "depth" backgrounds (is it called parallaxing?), moving tiles, the ability to scroll the map in all the directions, underwater levels,=20 bosses, world maps (possibly), bonus levels, a plethora of enemies, screen effects (lighting?), hills!, switches, THE WORKS!=20 That would be in an ideal world, at least. -Dan Koestler On Mon, 2004-01-12 at 00:57, Tobias Gl=C3=A4=C3=9Fer wrote: > Hi all, >=20 > I'm beginning yet another discussion. :) >=20 > At the moment we have level-files, which are very limited. > A level can only be 15 tiles high, every tile has the same size, > there seems not to be a possibility with the current level design > to define movements regular of tiles and so on. >=20 > So the question is: "Should we keep SuperTux simple or should we grow i= t > to a featurefull (at least more or equal features than MarioXY) > Jump'N'Run." >=20 > It was a bad idea to think about such things past 1.0, because it will > be much more difficult to implement, when the code base has grown. > I don't want to say now or never. Let's collect ideas on that issue and > then decide. >=20 > Greetz... >=20 > Tobias Gl=C3=A4=C3=9Fer |