Re: [Super-tux-devel] Rewrite Update AND Screenshot
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From: Tobias <tob...@gm...> - 2004-01-11 23:46:48
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Am So, den 11.01.2004 schrieb Ricardo Cruz um 18:20: > I think that OpenGL support would be really cool, not only for performance > reasons, but also for future eye candy features. For instance, we could do > some parallax tricks on the background, anti-aliasing support, better > transparency... I'm not even sure that we gain any performance advantage. The OpenGL code is untuned at the moment, but now it is definitvly slower than the appropriate SDL code. We'll see the performance, when it's done. Hmm, if we implement such things like parallax tricks in OpenGL, wouldn't the SDL 'version' begin to behave differently. Good or bad? > And there is no need for forking, since the game will still support SDL for > graphics, according to Tobias. Yepp. > Ricardo Cruz > > Em Domingo, 11 de Janeiro de 2004 22:49, o Chris Spencer escreveu: > > Sounds like time to fork. > > > > I still need to dig into the code and get a grasp of what's going on. > > > > It may be worth noting that I don't notice performance issues on my > > notebook playing it with the SDL version though. > > > > -Chris > > > > On Sun, 2004-01-11 at 21:28, Tobias GlÀÃer wrote: > > > Am So, den 11.01.2004 schrieb Chris Spencer um 15:53: > > > > Why not? Just don't kill the functioning SDL version. > > > > > > > > What are you hoping to gain with the OpenGL version? > > > > > > > > -Chris > > > > > > The bug also effects the functioning SDL version. > > > > > > As I stated the OpenGL support is experimental and I > > > hope to gain smoother gameplay, when it's done. > > > > > > Greetz... > > > > > > Tobias GlÀÃer > > > > > > > > > -- |