Re: [Super-tux-devel] Rewrite Update AND Screenshot
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From: Ricardo C. <ri...@ae...> - 2004-01-11 23:15:32
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I think that OpenGL support would be really cool, not only for performance= =20 reasons, but also for future eye candy features. For instance, we could do= =20 some parallax tricks on the background, anti-aliasing support, better=20 transparency... And there is no need for forking, since the game will still support SDL fo= r=20 graphics, according to Tobias. Ricardo Cruz Em Domingo, 11 de Janeiro de 2004 22:49, o Chris Spencer escreveu: > Sounds like time to fork. > > I still need to dig into the code and get a grasp of what's going on. > > It may be worth noting that I don't notice performance issues on my > notebook playing it with the SDL version though. > > -Chris > > On Sun, 2004-01-11 at 21:28, Tobias Gl=C3=A4=C3=9Fer wrote: > > Am So, den 11.01.2004 schrieb Chris Spencer um 15:53: > > > Why not? Just don't kill the functioning SDL version. > > > > > > What are you hoping to gain with the OpenGL version? > > > > > > -Chris > > > > The bug also effects the functioning SDL version. > > > > As I stated the OpenGL support is experimental and I > > hope to gain smoother gameplay, when it's done. > > > > Greetz... > > > > Tobias Gl=C3=A4=C3=9Fer > > > > > > =2D-=20 algorithm, n.: Trendy dance for hip programmers. |