Re: [Super-tux-devel] Holding laptops patch
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From: offipso <of...@ab...> - 2004-01-01 22:48:30
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Aha, I wasn't sure of that, and my NES wasn't hooked up to check! Anyway, is Super Tux aiming to be a SMB1 clone, with only features that appear in that game? -Dan Koestler On Thu, 2004-01-01 at 17:36, Bill Kendrick wrote: > On Thu, Jan 01, 2004 at 03:57:50PM -0500, offipso wrote: > > Thanks! The only problems I can see with it are that the laptop is drawn > > behind Tux, and I really don't know how to fix that yet. There are also > > some strange problems when you kick it into a wall which is directly > > next to you. I know that you can hold the shell in Mario 3 and run into > > an enemy, and both will die, and I'm pretty sure you can do the same in > > Mario 1. > > As I said, you can't carry enemies in Super Mario 1. If you walked into, > or jump on, a closed turtle, you'd simply kick it. > > -bill! > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |