Re: [Super-tux-devel] Segmentation fault in gameloop.c
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From: Tobias <tob...@gm...> - 2003-12-31 10:59:08
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Am Mi, den 31.12.2003 schrieb Armin Dittel um 03:46: > In function 'shape' the following code may lead to a segmentation fault > if yy is exactly 15, because the > array tiles has got only 15 elements (0 to 14). > > if (yy >= 0 && yy <= 15 && xx >= 0 && xx <= level_width) > c = tiles[yy][xx]; > > Changing the '<=' to '<' will fix this, I think.. > > I encountered this using MinGW on a Windows XP machine, where the blue > screen guys look somewhat familiar... Thanks, but this has already been solved in CVS. :) Greetz... Tobias Gläßer |