[Super-tux-devel] Segmentation fault in gameloop.c
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wkendrick
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From: Armin D. <ar...@ar...> - 2003-12-31 08:47:07
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In function 'shape' the following code may lead to a segmentation fault
if yy is exactly 15, because the
array tiles has got only 15 elements (0 to 14).
if (yy >= 0 && yy <= 15 && xx >= 0 && xx <= level_width)
c = tiles[yy][xx];
Changing the '<=' to '<' will fix this, I think..
I encountered this using MinGW on a Windows XP machine, where the blue
screen guys look somewhat familiar...
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