Re: [Super-tux-devel] Level Editor Layout
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From: Tobias <tob...@gm...> - 2003-12-30 22:21:16
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Am Di, den 30.12.2003 schrieb Ingo Ruhnke um 17:14: > Once real graphics are coming in you will have a real problem with > just 9 visible tiles, so you better remove any border around them and > pack them as close as possible, building 3 or 4 rows. Well, simply > make it flexible so that it can be changed later, people might prefer > using the editor in large non-game resolutions (ie. 1280x1024 etc) so > not being too much fixed on any layout might be a good thing. > > Depending on what your goal is with Supertux (ie just fixup the > current code a bit or create a Yoshis Island killer that people will > remember in 10 years) it might be better to not do any quick ugly > hacks to get the desired effects, but instead use one of the SDL-based > GUI toolkits, which should make live much easier in the long run. Hi grumbel, I've already searched GUI-SDL toolkits at freshmeat, but I didn't find what I looked for. Do you know one you would call THE GUI-SDL toolkit? Greetz... Tobias Gläßer |