Re: [Super-tux-devel] Tux keeping powerups after a fatal fall
Brought to you by:
wkendrick
From: Bill K. <nb...@so...> - 2003-12-30 21:07:47
|
On Tue, Dec 30, 2003 at 03:31:52PM -0500, offipso wrote: > Hey, I've only lurked here for about a day, but I figured it'd be okay > for me to post some code fixing a problem. I noticed that in the latest > CVS version of Super Tux if Tux has powerups and falls to his doom the > powerups will stay at the start of the level. I made a patch file that > fixes this by adding a nurftux() function, which simply removes Tux's > coffee and makes him small. Yikes! Duh! I should've tested. Sorry ;) -bill! |