Re: [Super-tux-devel] Patch for frames in level editor
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From: Tobias <tob...@gm...> - 2003-12-30 21:04:37
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I'll commit the stuff soon. But please be patient, because I'm reorganizing a lot code currently, which also effects your leveleditor. Give me two hours. :) Greetz... Tobias Gläßer Am Di, den 30.12.2003 schrieb Ricardo Cruz um 14:22: > Please do so, so that I can send a patch for movements cleanups. > > Cheers, > Ricardo > > Em Terça, 30 de Dezembro de 2003 03:13, o Tobias Gläßer escreveu: > > I'll merge it. :) > > > > Greetz... > > > > Tobias Gläßer > > > > Am Mo, den 29.12.2003 schrieb Ricardo Cruz um 16:06: > > > Hey there! > > > > > > Tobias, I've just downloaded the new cvs. I see you've made a few > > > modifications... > > > Menu is really great! You've also changed the mouse movement... Do you > > > think that its best that the cursor follows mouse? If it is, I'll then do > > > some cleanups. > > > > > > Anyway, as I said before, I've putted frames working, here it goes the > > > patch. I noticed that you have putted this line at the end > > > 'SDL_Delay(50);'. I've changed it to the same as in gameloop, so that the > > > delay is calculated according to the last update. > > > > > > I'll make some works in an input widget to do a dialog for the level > > > editor. > > > > > > Ricardo Cruz -- |