Re: [Super-tux-devel] Tux keeping powerups after a fatal fall
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From: Tobias <tob...@gm...> - 2003-12-30 20:46:05
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I'll merge it (in a slightly modified way). Thanks. Greetz... Tobias Gläßer Am Di, den 30.12.2003 schrieb offipso um 15:31: > Hey, I've only lurked here for about a day, but I figured it'd be okay > for me to post some code fixing a problem. I noticed that in the latest > CVS version of Super Tux if Tux has powerups and falls to his doom the > powerups will stay at the start of the level. I made a patch file that > fixes this by adding a nurftux() function, which simply removes Tux's > coffee and makes him small. > > Hopefully the patch file works...I put it up here > http://www.abeminds.com/supertux.fall.patch . > > And also hopefully anyone can just post code. > > Anyways, hope this helps. > -Dan Koestler > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel -- |