[Super-tux-devel] Tux keeping powerups after a fatal fall
Brought to you by:
wkendrick
From: offipso <of...@ab...> - 2003-12-30 20:27:21
|
Hey, I've only lurked here for about a day, but I figured it'd be okay for me to post some code fixing a problem. I noticed that in the latest CVS version of Super Tux if Tux has powerups and falls to his doom the powerups will stay at the start of the level. I made a patch file that fixes this by adding a nurftux() function, which simply removes Tux's coffee and makes him small. Hopefully the patch file works...I put it up here http://www.abeminds.com/supertux.fall.patch . And also hopefully anyone can just post code. Anyways, hope this helps. -Dan Koestler |