Re: [Super-tux-devel] Patch for frames in level editor
Brought to you by:
wkendrick
From: Ricardo C. <ri...@ae...> - 2003-12-30 19:18:20
|
Please do so, so that I can send a patch for movements cleanups. Cheers, Ricardo Em Ter=C3=A7a, 30 de Dezembro de 2003 03:13, o Tobias Gl=C3=A4=C3=9Fer escr= eveu: > I'll merge it. :) > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer > > Am Mo, den 29.12.2003 schrieb Ricardo Cruz um 16:06: > > Hey there! > > > > Tobias, I've just downloaded the new cvs. I see you've made a few > > modifications... > > Menu is really great! You've also changed the mouse movement... Do you > > think that its best that the cursor follows mouse? If it is, I'll then = do > > some cleanups. > > > > Anyway, as I said before, I've putted frames working, here it goes the > > patch. I noticed that you have putted this line at the end > > 'SDL_Delay(50);'. I've changed it to the same as in gameloop, so that t= he > > delay is calculated according to the last update. > > > > I'll make some works in an input widget to do a dialog for the level > > editor. > > > > Ricardo Cruz =2D-=20 Everyone complains of his memory, no one of his judgement. |