Re: [Super-tux-devel] Level set
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From: Ricardo C. <ri...@ae...> - 2003-12-29 19:55:56
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Hi, I don't agree much with the use of animals... I mean, I wouldn't like to s= ee=20 my little cousin playing a game where wolves are considered to be "bad"=20 animals. However, I am all forward to the use of animals like turtles and others th= at=20 are already considered to be "good". Of course, that the look shouldn't be= =20 like the real ones, they should look worst. It would be also cool to have an insects and a plants (like walking trees = :P)=20 world :) Keep up the good work, Ricardo Em Segunda, 29 de Dezembro de 2003 18:17, o Tobias Gl=C3=A4=C3=9Fer escreve= u: > Am Mo, den 29.12.2003 schrieb Duong-Khang NGUYEN um 05:27: > > > Hi all, > > > > > > I suggest following solution. > > > Let's have ONE really good (geek) level-set. (I doubt that there will > > > be enough good graphics-people joining this project) > > > But, if there exist a graphic with the same name in the leveltheme > > > (note: not a level-set), this graphic could be used instead. > > > This would be a simple and working solution. > > > > > > Do you agree? :) > > > > > > Greetz... > > > > > > Tobias Gl=C3=A4=C3=9Fer > > > > Yep, it sounds good :-D . Anyway I agree with "grumbel" that we should > > make some "unreal-world" graphics. I think it's a little bit boring with > > "laptop, BSOD, keyboards, mouses, USB port ..." :-) or things like that. > > A money bag is something "unsual" but better. Try to get some distance = of > > the computer world guys ! We spend our life on computer already. > > Yo, I agree, but it would be great to retain the current badguys at > least. I have anyway no more geek-style ideas, so why shouldn't our next > badguys and graphics at all come from the realm of elves and animals? > *eh > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer (just stood up =2D-=20 The steady state of disks is full. -- Ken Thompson |