Re: [Super-tux-devel] Leveleditor first release
Brought to you by:
wkendrick
From: Bill K. <nb...@so...> - 2003-12-29 18:17:45
|
On Sun, Dec 28, 2003 at 06:56:40PM -0500, Tobias Gl=E4=DFer wrote: > I know what you mean. I've played similar games, which used a built in > editor and this had some key advantages. > - Directly testing the new level by hitting a key for example. Not that I'm particularly for or against having the editor inside the app., there IS a possibility of using "system()" to execute a 2nd SDL app while the first is running (assuming the first isn't in full-screen, whic= h I doubt it would be, if it's a level editor :) ) > - Seeing the level like it looks in the game. If we moved some of the code to shared sources/libraries, that'd help ;^)= ;^) -bill! |