[Super-tux-devel] Graphics
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From: Tobias <tob...@gm...> - 2003-12-28 22:01:09
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Hi all, I suggest following solution. Let's have ONE really good (geek) level-set. (I doubt that there will be enough good graphics-people joining this project) But, if there exist a graphic with the same name in the leveltheme (note: not a level-set), this graphic could be used instead. This would be a simple and working solution. Do you agree? :) Greetz... Tobias Gläßer Am So, den 28.12.2003 schrieb Ingo Ruhnke um 15:19: > Ricardo Cruz <ri...@ae...> writes: > > > I agree with you, but maybe the enemies could change according to > > the colection of levels... It would be cool to have a geek, a candy, > > a jugle, a marcian... worlds... > > For the moment I would focus more on having one really good set of > tiles, enemies, etc. instead of having all much different level sets. > Over time one can still create additional levelsets, but for the > beginning one really good set is much more important. With the enemies > it is pretty much the same, having a solid basic set of enemies (all > with different abilites) is much more important than having a wide > verity of enemies different looking enemies, but with pretty much all > the same behaviour. Even with just a simple basic set of enemies one > can get quite a good level of variation by changing colors and > behaviour a little bit (ie make them faster, larger, stronger, etc). > PS: Would anybody care to set the list to automatically insert a > 'reply-to' back to the list? > -> http://www.metasystema.net/essays/reply-to.mhtml -- |