Re: [Super-tux-devel] Comminting the level editor
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From: Ricardo C. <ri...@ae...> - 2003-12-28 20:23:15
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(the dumb kmail was replying only to the person that send the mail to the=20 list, so i am resending this mail to the all list) Hey folks, Tobias, that's fine. I'll then send you a patch to add support for frames.= =20 I've used the same method as the gameloop.. Not bad to add some delays, or= =20 else the cpu would had to be allways working for it... Maybe you could give me access to cvs... (my nick at sourceforge is rmcruz= ). Anyway, as soon as the cvs comes out, I would like you guys to complain if= =20 some key is not work (as I explained in a previous mail). I would also like to get ideas about a possible interface. I think I might= =20 start working on it, while i am at holidays... See you, Ricardo Em Domingo, 28 de Dezembro de 2003 19:21, o Tobias Gl=C3=A4=C3=9Fer escreve= u: > Hi, > > I'm currently integrating your Level-Editor into Supertux. > This will take 1 or 2 days, stays tuned. :) > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer > > Am So, den 28.12.2003 schrieb Ricardo Cruz um 06:05: > > Hey, > > > > As Tobias Gl=C3=A4=C3=9Fer told me to, I've outputed 'cvs diff' to a f= ile (patch), > > here it goes. Seems like the new files were not added to it, so I'm also > > appending them. > > I suggest the image to be placed in a data/images/leveleditor director= y. > > But if you want to change, edit leveleditor.c (line 84) to relflect the > > new directory. > > > > I've noticed that you've updated LEVELDESIGN, and so I've also added > > support to add bad guys. > > > > Please, tell me if all the keys are working (press F1 to see all keys), > > because SDL doesn't allow me to know if a person is pressing '$', for > > instance. In this case, I would have to ask if '4' is being pressed and > > if the Shift modifier is active. In some keyboards '$' could be in top = of > > another key... > > > > Good work, > > Ricardo Cruz =2D-=20 Never worry about theory as long as the machinery does what it's supposed t= o=20 do. -- R. A. Heinlein |