Re: [Super-tux-devel] Firey Tux
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From: Ricardo C. <ri...@ae...> - 2003-12-28 20:23:10
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(the dumb kmail was replying only to the person that send the mail to the=20 list, so i am resending this mail to the all list) Hey grumbel, I agree with you, but maybe the enemies could change according to the=20 colection of levels... It would be cool to have a geek, a candy, a jugle, a= =20 marcian... worlds... Ingo, what do you think about this? Ricardo Em Domingo, 28 de Dezembro de 2003 19:48, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > Hmm, its better than before at least. But wouldn't it be better, if Tux > > actually had something in his hands you can shoot with? Something like a > > gun for geeks and nerds? A KEYBOARD? *eh > > How about something non-real-world based? My biggest complaint about > SuperTux and quite a few other Tux based games is the complete lack of > originality. Just using Tux and adding a bunch of computers, Windows > logos and geek stuff does really not make a good looking game, no > matter how good the graphics are. After all having a believable and > consistend game world is important and I don't really see how that > could ever be created buy a bunch of laptops and cups of coffe. Beside > that the laptop has the problem of not having a well defined upper > side, so it doesn't really offer all that much space to jump on from a > players point of view. =2D-=20 Do something unusual today. Pay a bill. |