Re: [Super-tux-devel] Firey Tux
Brought to you by:
wkendrick
From: Ingo R. <gr...@gm...> - 2003-12-28 20:19:45
|
Ricardo Cruz <ri...@ae...> writes: > I agree with you, but maybe the enemies could change according to > the colection of levels... It would be cool to have a geek, a candy, > a jugle, a marcian... worlds... For the moment I would focus more on having one really good set of tiles, enemies, etc. instead of having all much different level sets. Over time one can still create additional levelsets, but for the beginning one really good set is much more important. With the enemies it is pretty much the same, having a solid basic set of enemies (all with different abilites) is much more important than having a wide verity of enemies different looking enemies, but with pretty much all the same behaviour. Even with just a simple basic set of enemies one can get quite a good level of variation by changing colors and behaviour a little bit (ie make them faster, larger, stronger, etc). PS: Would anybody care to set the list to automatically insert a 'reply-to' back to the list? -> http://www.metasystema.net/essays/reply-to.mhtml -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |