Re: [Super-tux-devel] Leveleditor first release
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From: Tobias <tob...@gm...> - 2003-12-28 17:56:57
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Am So, den 28.12.2003 schrieb Duong-Khang NGUYEN um 11:20: > Le Dimanche 28 Décembre 2003 12:46, vous avez écrit : > > This game will be played by very little children, so a built-in editor > > would be much easier to use for those. > > By stand-alone I mean there's the game "supertux" and another executable file > "supertuxle" or something like that. It's as easy to use as the builtin > editor I believe I know what you mean. I've played similar games, which used a built in editor and this had some key advantages. - Directly testing the new level by hitting a key for example. - Seeing the level like it looks in the game. Moreover maintaining the level-editor seperate would be a bad idea IMHO, because both could share some code. (remember encapsulation) Give it a chance. If you still think it is that bad, when I've commited it, then we can still create a seperate level-editor. > > Well, I just asked this because the world.h, badguy.h and player.h have a > > line saying 'C++ Interface:'. > > I've also found some comments using //. Is this already ANSI C and/or can > > I use it (/* */ are annoying :P)? > > I think we can use "//" for fast commenting :-). I agree that it's not really > C but /**/ takes 235 ms more to write :-D I use /**/ for multiple line > comments and oneline comment as much as I can The 'C++ Interface' thingy was simply a copy+paste mistake. :) Greetz... Tobias Gläßer |