Re: [Super-tux-devel] supertux-0.0.5 is out!
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wkendrick
From: Tobias <tob...@gm...> - 2003-12-24 20:19:54
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Am Mi, den 24.12.2003 schrieb Bill Kendrick um 09:58: > On Wed, Dec 24, 2003 at 02:46:47PM -0500, Tobias Gläßer wrote: > > > > I would appreciate it, if someone announces this release on > > freshmeat/happypenguin and so on. *(Looking at Bill) > > Not bad! A few comments: > > 1. Obviously, we need different herring music, because it's the > same as the level 2 music :) > > 2. The current music for level 2 doesn't make sense... that'd be > good for a South American level :) > > 3. What!? You changed the mints! The penguin mints was a total > in-joke for us Slashdot reading, Thinkgeek shopping Linux nerds!!! > Put it back!!! :^) > > 4. I'm noticing it's quite hard for Tux to jump between small cracks. e.g. > > # # <- blocks > x <- tux > #### > > 5. One part of level 2 has a drop-off with water below it. But it doesn't > have any waves, so it just looks like blue land. It'll confuse people :) > > 6. Title menu is a little flickery. And why isn't "START" highlighted > to begin with? You need to hit [Down] once to even start. ;) D'oh! > > Umm... that's all I can think of for now. :^) Otherwise, looks good for > a release! > > > (I haven't beaten level 2 yet :^) ) I agree with you. This release is just a "milestone". ;) Since it doesn't represent a supertux-1.0.0 candidate, I think it's quite good. ;) I changed the mints to what DK send to this list. Start isn't highlighted at begin, because this is a hack. ;) Otherwise the game would start immediately. I tried to make the 'cvs add', but it didn't work for some reason. :(( Greetz... Tobias Gläßer |