Re: [Super-tux-devel] Music
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From: Tobias <tob...@gm...> - 2003-12-20 17:55:31
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Am Sa, den 20.12.2003 schrieb Bill Kendrick um 03:37: > One thing I don't like in Super Tux is the music. The song on the first > level is entertaining enough, but not very good. I'd like, if possible, > to find someone willing to track some MOD music files specifically for > Tux Paint, for us to release as GPL, of course. :^) There are not many Free Music (free as in freedom) artists. :( > A few things: > > 1. The music should speed up once the timer gets to a certain point. > It emphasizes the urgency with which you must escape the level. > (Super Mario Bros does this, of course) Yo, that would be cool. > 2. When you get the Golden Herring, and become invincible, the music > must change to a different, more exciting song. (Always the same > song when you get the Herring, regardless of what music is playing > on the level.) When the level music begins playing again, it's a cue > that you will soon loose your super powers, so it must begin playing > again a few seconds before the invincibility timer runs out. > (Again, Super Mario Bros. "rules" :^) ) Yet another cool thingy. > > I should ask on the SDL mailing list whether there's a way to ask MikMod > to increase tempo of a song, which would make #1 trivial. If not, we may > need to have two copies of each level music we use... one normal speed, > one 2x speed. (It may be easy to load a song in a MOD tracker and adjust... > I dunno) I'm sure, that there is an easy way to do this. I'll ask google. ;) Greetz... Tobias Gläßer |