Re: [Super-tux-devel] --disable-sound and NOSOUND
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From: Bill K. <nb...@so...> - 2003-12-18 14:25:09
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On Thu, Dec 18, 2003 at 03:05:18PM +0100, Duong-Khang NGUYEN wrote: > The problem is that we can not provide the compile time #define NOSOUND= and=20 > then ignore it in the codes. It's just not logical :-D. You guys, have = to=20 > decide either we let the user the ability to choose to compile the soun= d=20 > support or they have the sound support compiled in "forever :-)" I see no reason to take it out! It doesn't impact anything, and simply provides an additional useful option to people at compile time. What if this gets ported to some bizarre handheld game system that doesn'= t have good sound? Or SDL_mixer just didn't get ported to it yet, because of some other dependecies. No reason to make other people's work harder! > >Tobias Gl=C3?=C3=9Fer (who comes from C++ and sees #define as his enem= y ;) ) Hehe - #defines got Vectoroids running on two PDAs and the Sega Dreamcast= , BTW. ;^) -bill! |