[Super-tux-commit] supertux TODO,1.52,1.53
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wkendrick
From: Ryan F. <sik...@us...> - 2004-05-18 21:11:50
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11631 Modified Files: TODO Log Message: - just some formatting stuff Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.52 retrieving revision 1.53 diff -u -d -r1.52 -r1.53 --- TODO 18 May 2004 20:39:31 -0000 1.52 +++ TODO 18 May 2004 21:11:41 -0000 1.53 @@ -19,7 +19,7 @@ [?] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? + - Discuss this, is that really what we want? [H] Change resolution to 800x600 - Levels need to be updated to resolution @@ -33,9 +33,9 @@ [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. - - Possible solution: reduce Tux's width -[H] Enemies should turn upside down after being hit by an kicked - iceblock, fireball or bomb + - Possible solution: reduce Tux's width +[H] Enemies should turn upside down after being hit by an kicked iceblock, + fireball or bomb [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -54,9 +54,9 @@ look like there are 2 blocks above each other when bumping against them as small tux... [L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) [L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] we only have a global counter for multiple coin blocks. This should be handled |