[Super-tux-commit] supertux TODO,1.50,1.51
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From: Matze B. <mat...@us...> - 2004-05-18 17:17:43
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21289 Modified Files: TODO Log Message: TODO update Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.50 retrieving revision 1.51 diff -u -d -r1.50 -r1.51 --- TODO 17 May 2004 23:15:43 -0000 1.50 +++ TODO 18 May 2004 17:17:32 -0000 1.51 @@ -9,19 +9,22 @@ Todo ---- H: high priority +M: medium priority L: low priority +?: bug or feature? -[H] AX_CHECK_GL produces an error during configure +[L] AX_CHECK_GL produces an error during configure, when something in + configure.ac changed and it was automatically regenerated by make (instead + of the user doing ./autogen.sh) [H] Change resolution to 800x600 - Levels need to be updated to resolution - Might still be some other bugs to iron out [H] Buttjump related things - - Right now only breaks bricks beneath tux - - Should only work when Tux is bug + - Right now only breaks bricks beneath tux - what else should it break + - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range - - Should disable Tux Temporarily + - Should disable Tux Temporarily - matze: what does this mean? - Animation (need images) - - Change controls (just press down while in air, not Up+Down) [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from the game (backscrolling) @@ -33,13 +36,14 @@ [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. - fixed? -[H] in the "Welcome to Antarctica" level, the blocks next to the first growup +[L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... [H] Enemies should turn upside down after being hit by an kicked iceblock, fireball or bomb -[H] When jumping into a brick and there is a powerup, it should change direction or not, - depending where the collision was. It currently sucks. +[?] When jumping into a brick and there is a powerup, it should change + direction or not, depending where the collision was. It currently sucks. + - Discuss this, is that really what we want? [M] when bumping a special with 2 blocks at once, it won't change direction [M] tux get killed if he kicks a iceblock while at the same time |