[Super-tux-commit] supertux TODO,1.46,1.47
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From: Ryan F. <sik...@us...> - 2004-05-14 08:16:28
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv568 Modified Files: TODO Log Message: - updated TODO Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.46 retrieving revision 1.47 diff -u -d -r1.46 -r1.47 --- TODO 13 May 2004 23:16:45 -0000 1.46 +++ TODO 14 May 2004 08:16:13 -0000 1.47 @@ -12,7 +12,6 @@ L: low priority [H] AX_CHECK_GL produces an error during configure -[M] Enemies can get stuck when colliding. [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. @@ -21,12 +20,13 @@ [M] Tux should fall while walking in tiles that have a space between. [M] Camera movement shouldn't be so fast at the beggining, it takes the focus from the game. +[M] Change resolution to 800x600, increasing visible game area. +[M] Moving platforms [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error +[L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time @@ -35,7 +35,7 @@ look like there are 2 blocks above each other when bumping against them as small tux... [L] Enemies should turn upside down after being hit by an kicked - iceblock + iceblock, fireball or bomb Stuff for past milestone1: |