[Super-tux-commit] supertux TODO,1.40,1.41
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From: Tobias Gl??er <to...@us...> - 2004-05-10 19:09:13
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv8357 Modified Files: TODO Log Message: update Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.40 retrieving revision 1.41 diff -u -d -r1.40 -r1.41 --- TODO 10 May 2004 12:45:59 -0000 1.40 +++ TODO 10 May 2004 19:09:03 -0000 1.41 @@ -11,9 +11,6 @@ H: high priority L: low priority -[H] background in underground levels scrolls far too slow, makes them - hardly playable, since once too easily get focused on the - background instead of the playfield [H] Frame ratio code has been changed and so the animation may need tuning. Somebody do some testing and change the definitions regarding this. [M] When aborting a level, lives and score should remain the same as they @@ -34,17 +31,11 @@ [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time bouncing on the roof -[L] tux can be killed by back bouncing iceblocks in the exit sequence - (all enemies should be removed/turned to coins once the exit - sequence started) [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... -[L] Life counter should be decreased once the die-animation starts, - not when it ends [L] Enemies should turn upside down after being hit by an kicked iceblock -- leveleditor crashs when pressing the button with the levelsettings Stuff for past milestone1: @@ -64,7 +55,7 @@ Fixed ----- -- leveleditor lacks enemies support (will be fixed soon by Tobias) +- leveleditor lacks enemies support - fixed - points aren't reset when gameover - when jumping into the exit with a star, the endgame music will change back to levelmusic after a short time @@ -79,4 +70,12 @@ - sometimes the level restarts/you die after collecing a growup - fixed - mriceblock doesn't disapear after being kicked my another iceblock, not sure when exactly it happens, might depend on direction or so - fixed - +- Life counter should be decreased once the die-animation starts, + not when it ends - fixed +- background in underground levels scrolls far too slow, makes them + hardly playable, since once too easily get focused on the + background instead of the playfield - fixed +- tux can be killed by back bouncing iceblocks in the exit sequence + (all enemies should be removed/turned to coins once the exit + sequence started) - fixed +- leveleditor crashs when pressing the button with the levelsettings - fixed \ No newline at end of file |