[Super-tux-commit] supertux TODO,1.39,1.40
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From: Ingo R. <gr...@us...> - 2004-05-10 12:46:09
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11484 Modified Files: TODO Log Message: added issue Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.39 retrieving revision 1.40 diff -u -d -r1.39 -r1.40 --- TODO 7 May 2004 23:09:04 -0000 1.39 +++ TODO 10 May 2004 12:45:59 -0000 1.40 @@ -19,7 +19,11 @@ [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. -[L] intro doesn't seamlessly wrap around, might be due to the new +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] titlescreen level doesn't seamlessly wrap around, might be due to the new scrolling code or due to the worldmap doing the drawing [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on |