Re: [Super-tux-commit] supertux TODO,1.36,1.37
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From: Ricardo C. <ri...@ae...> - 2004-05-07 23:35:26
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Just to add that it couldn't be because of any of those, since the text displaying is done by display_text_file(), that is totally independent. Anyway, I think that bug is already there for awhile (i believe that 0.1 has this bug). Ricardo Cruz Em Sexta, 7 de Maio de 2004 22:14, o Ingo Ruhnke escreveu: > Update of /cvsroot/super-tux/supertux > In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3038 > > Modified Files: > TODO > Log Message: > added new issue > > > Index: TODO > =================================================================== > RCS file: /cvsroot/super-tux/supertux/TODO,v > retrieving revision 1.36 > retrieving revision 1.37 > diff -u -d -r1.36 -r1.37 > --- TODO 4 May 2004 23:39:40 -0000 1.36 > +++ TODO 7 May 2004 21:14:42 -0000 1.37 > @@ -17,6 +17,8 @@ > [M] When aborting a level, lives and score should remain the same as they > were before. Solution: make more dependency between the game engine > and worldmap or just backup those variables before starting a level. > +[L] intro doesn't seamlessly wrap around, might be due to the new > + scrolling code or due to the worldmap doing the drawing > [L] Backscroll is really messed up right now :) > [L] change lispreader to throw exceptions instead of simply assert() on > syntax error > > > -- As of next week, passwords will be entered in Morse code. |