[Super-tux-commit] supertux TODO,1.20,1.21
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From: Matze B. <mat...@us...> - 2004-05-02 21:38:10
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16639 Modified Files: TODO Log Message: TODO update Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.20 retrieving revision 1.21 diff -u -d -r1.20 -r1.21 --- TODO 2 May 2004 18:47:06 -0000 1.20 +++ TODO 2 May 2004 21:38:01 -0000 1.21 @@ -8,20 +8,27 @@ Todo ---- -- change lispreader to throw exceptions instead of simply assert() on - syntax error -- tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related -- fadein/out for intro/extro would be nice -- the can_jump flag should be based on a time instead of the 2 tiles check. - Since the 2 tiles flag won't help when you're jumping over a hole. Better use - a timer that is started when up is pressed, when you then land and the timer - is below a certain time, you can do the jump. -- when bumping a special with 2 blocks at once, it won't change direction +L: low priority + +[L] change lispreader to throw exceptions instead of simply assert() on + syntax error +[L] tux sometimes makes short jumps in the endsequence, mostly when + going through the goal with a small jump, might be old_up related +[L] fadein/out for intro/extro would be nice +[L] when bumping a special with 2 blocks at once, it won't change direction - leveleditor lacks enemies support (will be fixed soon by Tobias) -- sometimes you die after being in pause modus and unpausing - still true? +Stuff for past milestone1: +-------------------------- +Note that this list is far from complete, but lists some bugs that we don't want +to touch before milestone1 at the moment. +- You shouldn't be able to stand on invisible blocks, before you bumped them +- bombs should explode directly when hit by another bomb or a mr.iceblock +- we only have a global counter for multiple coin blocks. This should be handled + per block. +- We should reduced the width of tux collision rectangle so that he falls easier + between 1 tile wide holes. Fixed ----- |