[Super-tux-commit] supertux/src gameloop.cpp,1.47,1.48 gameloop.h,1.26,1.27 menu.cpp,1.26,1.27
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wkendrick
From: Ingo R. <gr...@us...> - 2004-04-10 20:51:09
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Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15666 Modified Files: gameloop.cpp gameloop.h menu.cpp Log Message: - reduced menu fadness a bit (ie. balanced the edges) Index: menu.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/menu.cpp,v retrieving revision 1.26 retrieving revision 1.27 diff -u -d -r1.26 -r1.27 --- menu.cpp 10 Apr 2004 18:56:17 -0000 1.26 +++ menu.cpp 10 Apr 2004 20:37:36 -0000 1.27 @@ -481,7 +481,7 @@ } } - return (menu_width * 16 + 48); + return (menu_width * 16 + 24); } int Menu::height() @@ -498,9 +498,9 @@ /* Draw a transparent background */ fillrect(pos_x - menu_width/2, - pos_y - 24*num_items/2, - menu_width,menu_height, - 150,180,200,100); + pos_y - 24*num_items/2 - 10, + menu_width,menu_height + 20, + 150,180,200,125); for(int i = 0; i < num_items; ++i) { Index: gameloop.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameloop.h,v retrieving revision 1.26 retrieving revision 1.27 diff -u -d -r1.26 -r1.27 --- gameloop.h 10 Apr 2004 20:26:13 -0000 1.26 +++ gameloop.h 10 Apr 2004 20:37:36 -0000 1.27 @@ -32,10 +32,13 @@ class GameSession { private: - timer_type fps_timer, frame_timer; + timer_type fps_timer, frame_timer; + public: GameSession(const char * subset, int levelnb, int mode); - int run(); + int run(); + void draw(); + int action(); }; void activate_bad_guys(Level* plevel); Index: gameloop.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameloop.cpp,v retrieving revision 1.47 retrieving revision 1.48 diff -u -d -r1.47 -r1.48 --- gameloop.cpp 10 Apr 2004 20:26:13 -0000 1.47 +++ gameloop.cpp 10 Apr 2004 20:37:36 -0000 1.48 @@ -296,7 +296,8 @@ /* --- GAME ACTION! --- */ -int game_action(void) +int +GameSession::action() { unsigned int i; @@ -464,7 +465,8 @@ /* --- GAME DRAW! --- */ -void game_draw(void) +void +GameSession::draw() { int y,x; @@ -655,7 +657,7 @@ while (SDL_PollEvent(&event)) {} - game_draw(); + draw(); do { jump = false; @@ -721,7 +723,7 @@ frame_ratio = 1; while(z >= 1) {*/ - if (game_action() == 0) + if (action() == 0) { /* == 0: no more lives */ /* == -1: continues */ @@ -747,7 +749,7 @@ game_draw(); else jump = true;*/ /*FIXME: Implement this tweak right.*/ - game_draw(); + draw(); /* Time stops in pause mode */ if(game_pause || show_menu ) @@ -817,10 +819,8 @@ return(quit); } - /* Load graphics/sounds shared between all levels: */ - -void loadshared(void) +void loadshared() { int i; |